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		<id>http://minecraft.cpprograms.net/index.php?action=history&amp;feed=atom&amp;title=Custom_Enchanting_System</id>
		<title>Custom Enchanting System - Revision history</title>
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		<updated>2026-06-19T22:47:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://minecraft.cpprograms.net/index.php?title=Custom_Enchanting_System&amp;diff=543&amp;oldid=prev</id>
		<title>Cppchriscpp at 21:34, 31 July 2012</title>
		<link rel="alternate" type="text/html" href="http://minecraft.cpprograms.net/index.php?title=Custom_Enchanting_System&amp;diff=543&amp;oldid=prev"/>
				<updated>2012-07-31T21:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:34, 31 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Our server allows you to use a new enchanting system which is entirely based upon choice, rather than random luck. You can choose which enchantments you want on what items, and spend your levels the way you want. The system is optional, and can be disabled using the [[Settings Menu]]. This feature will be made available in the next released version, which will be available when SpoutPlugin is updated for minecraft 1.3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Our server allows you to use a new enchanting system which is entirely based upon choice, rather than random luck. You can choose which enchantments you want on what items, and spend your levels the way you want. The system is optional, and can be disabled using the [[Settings Menu]]. This feature will be made available in the next released version, which will be available when SpoutPlugin is updated for minecraft 1.3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[File:New_Enchanting_System.png]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cppchriscpp</name></author>	</entry>

	<entry>
		<id>http://minecraft.cpprograms.net/index.php?title=Custom_Enchanting_System&amp;diff=541&amp;oldid=prev</id>
		<title>Cppchriscpp at 21:30, 31 July 2012</title>
		<link rel="alternate" type="text/html" href="http://minecraft.cpprograms.net/index.php?title=Custom_Enchanting_System&amp;diff=541&amp;oldid=prev"/>
				<updated>2012-07-31T21:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:30, 31 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the future, &lt;/del&gt;a new enchanting system is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely to be implemented on the server. The plan is to &lt;/del&gt;entirely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overhaul the existing system to be more effective and less &lt;/del&gt;based upon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The thought is that &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will use &lt;/del&gt;your levels &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &amp;quot;buy&amp;quot; enchantments&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upgrades for existing enchantments through a new UI. You may also &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to obtain other things &lt;/del&gt;using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience, such as rare items&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The UI and functionality have yet to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fully defined or designed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Our server allows you to use &lt;/ins&gt;a new enchanting system &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;is entirely based upon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choice, rather than random luck&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can choose which enchantments &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;want on what items, and spend &lt;/ins&gt;your levels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the way you want. The system is optional&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disabled &lt;/ins&gt;using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[Settings Menu]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This feature will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made available in the next released version&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which will be available when SpoutPlugin is updated for minecraft 1.3&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cppchriscpp</name></author>	</entry>

	<entry>
		<id>http://minecraft.cpprograms.net/index.php?title=Custom_Enchanting_System&amp;diff=310&amp;oldid=prev</id>
		<title>Cppchriscpp: Created page with &quot;In the future, a new enchanting system is likely to be implemented on the server. The plan is to entirely overhaul the existing system to be more effective and less based upon...&quot;</title>
		<link rel="alternate" type="text/html" href="http://minecraft.cpprograms.net/index.php?title=Custom_Enchanting_System&amp;diff=310&amp;oldid=prev"/>
				<updated>2012-05-27T23:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;In the future, a new enchanting system is likely to be implemented on the server. The plan is to entirely overhaul the existing system to be more effective and less based upon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the future, a new enchanting system is likely to be implemented on the server. The plan is to entirely overhaul the existing system to be more effective and less based upon chance. The thought is that you will use your levels to &amp;quot;buy&amp;quot; enchantments, and upgrades for existing enchantments through a new UI. You may also be able to obtain other things using experience, such as rare items. The UI and functionality have yet to be fully defined or designed, however.&lt;/div&gt;</summary>
		<author><name>Cppchriscpp</name></author>	</entry>

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